The Kiso Mountains in Snow:
A Glimpse at Japanese Landscape Art

Project Title
Museum Redesign
Year
2021
Description
What would it be like to create an exhibition featuring the work of an artist for the Carnegie Museum of Art? The goal of this project was to consider how technology can augment content, increase learning and/or make the museum experience more interactive.
Tangible Interactions +
Interactions Beyond Screens +
Immersive environments =
Unique Museum Experiences
01
Hallway of History
As people walk past the hallway, points on the map which the artist created artwork will light up and by the end of the wall the visitor will be able to see the artist’s journey across Japan. There will be distance sensors implemented on the walls and as people stop before each panel their approximate distance to the panels will trigger the lights to turn on and off.
02
The Main Room
The print is going to be placed in the centre and two LED screens will be playing looping videos showing details of the print since the actual work is rather small. The video will start and stop playing as triggered by the locations of the visitors. Here is where sound will play a more prominent role. Using their audio guides, they will be able to hear the sound of wind blowing through the mountain or shoes stepping on snow as they walk around the room which creates an immersive experience for the visitors as they feel as if they are the travelers in the mountains.
03
Projection Room
Lastly, the visitors will be entering this enclosed room to create customized ukiyo-e prints if they so wish. In this room they will be able to use the motion sensitive kiosk to create their own ukiyo-e prints through a few simple steps, as shown here, with hand gestures (will mostly rely on AI to generate images); they will have the freedom to combine different characters and settings and the images generated could then be saved or printed for them to take home.

Physical Model